Fullpod missions are the fastest ones to complete. The destructive force of the Hellpod combined with others means such as the Firebomb Hellpods booster or primary/secondary weapons is enough to complete the main objective. These missions heavily rely on repod RNG since the only way of moving is by steering the hellpod.
— From the Any Introduction page.
Reading the pages Death and Direction and Death Optimization is recommended.
| Fullpod missions | Faction | Specificity |
|---|---|---|
| / | ||
| Insanely rare seed (Max Difficulty) | ||
| Min Difficulty only | ||
| Insanely rare seed (Max Difficulty) | ||
| / | ||
| Only Min Difficulty in solo | ||
| Patch 1.002.203 only | ||
| / | ||
| / | ||
| / | ||
| / | ||
| / | ||
| / | ||
| Only Min Difficulty in solo | ||
| Insanely rare seed (Max Difficulty) | ||
| Insanely rare seed (to achieve 1m 09s) |
Most Fullpod missions are Eliminate missions because there are a maximum of 2 enemies to eliminate. These enemies can be killed by combining:
Ultimatum one-shotting Factory Striders by aiming at their foot has been patched on 13 May 2025 with the Heart of Democracy release. You can get it to work on patch 1.002.203.
Like 100% solo Min Difficulty, Any% Fullpod is one of the toughest categories because the best times are achieved on seeds that are very rare to find, where:
The classic Any% Fullpod loadout is the following:
Predator armor (increases weapon handling).
Eruptor and Ultimatum.
Draw! emote.
Firebomb Hellpods booster (increases the damage radius of the hellpod).
The standard time for Fullpod missions where 1 round of pod is needed to hit Mission Complete is 1m 12s in solo and 1m 14s in multiplayer. Achieving more competitive times (1m 10s/1m 09s in solo and 1m 13s/1m 12s in duo) requires landing on elevated surfaces or in endless holes.
4 | Challenging
4 | Challenging
1 | Trivial
1 | Trivial
1 | Trivial
1 | Trivial ·
2 | EasyThe standard time for Fullpod missions where multiple rounds of pod are needed to hit Mission Complete is 1m 12s in solo and 1m 14s in multiplayer. Achieving more competitive times (1m 11s in solo and 1m 13s in duo) requires finding seeds where the targets to be eliminated are on high ground, as all or part of the repods are needed to move from one target to another. It is therefore difficult to land on elevated surfaces/endless holes.
5 | Hard
5 | Hard
2 | Easy
2 | Easy
10 | Super Helldive
3 | Medium ·
10 | Super Helldive
3 | Medium ·
10 | Super Helldive
3 | Medium ·
10 | Super Helldive
5 | Hard ·
10 | Super Helldive
3 | Medium
2 | Easy ·
3 | Medium
3 | Medium
3 | Medium
5 | Hard
2 | Easy ·
10 | Super Helldive
10 | Super Helldive Helldivers Wiki for some assets and information.