Very few missions fall into this category. These are rare exceptions where (with current strategies) extracting is faster than depleting reinforcements. Unlike the Extract% and 100% categories, not all Helldivers need to extract alive, which can speed up the boarding.
— From the Any Introduction page.
| Close-up map missions | Faction | Instant Pelican |
|---|---|---|
| ❌ | ||
| ✔️ | ||
| ✔️ | ||
| ❌ | ||
| ✔️ | ||
| ✔️ | ||
| ✔️ | ||
| ❌ |
All Instant Pelican missions are those where the map is very small, with no secondary objectives or outposts to clear, even in
10 | Super Helldive.
However, not all close-up missions of this type are Instant Pelican missions.
The determining factor is whether extraction is instantaneous after completing the main objective, or whether you have to enter the terminal code and wait for Pelican to arrive.
If extraction is instantaneous, extracting will be faster than depleting reinforcements.
Either 1 runner boards and the others die.
Or 2 runners stay in-game (the others disconnect) and board so the run is also valid in 100% Unrestricted.
Main objective: defend a Super-Earth site from waves of enemies until the 8 rockets have been launched.
Ideal multiplayer squad size: 2 with the speedrun strat, 4 without it.
Speedy strat: load in either patch 1.003.000 or 1.002.203 and use the Pacifist skip.
Effect: speed up the launching of the rockets while making enemies despawn.
How to:
Killing yourself will reinforce you at main objective site.
Nota Bene: aiming in first person might make you vulnerable to the traitor barrage.
The sooner you are declared a traitor, the sooner the rockets will launch. Use a light armor and the Experimental Infusion booster to get out of the radius quickly.
Main objective: push 3 buttons and destroy 17 mutant egg clusters.
Ideal multiplayer squad size: 4.
Speedy strat: 3 runners should focus on destroying eggs as well as pushing the buttons while the 4th runner should destroy eggs while heading to extraction.
Main objective: kill enough Automatons to hit 100% completion.
Ideal multiplayer squad size: 4.
Speedy strat: use the kill multiplier exploit.
Effect: multiplies the number of kills obtained per enemy killed when using specific gear.
Which loadout:
Nota Bene: The more the host suffers from desync, the higher the multiplication can be. This also depends on the size of the squad, hence the need to be 4.
The best targets are factory striders spawning devastators.
In a good multiplayer run, the starting Seekers and 4 Portable Hellbombs are enough to complete the main objective.
Main objective: kill enough Terminids to hit 100% completion.
Ideal multiplayer squad size: 4.
Speedy strat: load in patch 1.003.000, drop in a flat map variant with Predator Strain, use the kill multiplier exploit and the stratagem duping glitch to spawn more Portable Hellbombs.
Effect: multiplies the number of kills obtained per enemy killed when using specific gear.
Which loadout:
Nota Bene: The more the host suffers from desync, the higher the multiplication can be. This also depends on the size of the squad, hence the need to be 4.
The best targets are predator stalkers, impalers and bile titans.
Unlike Eradicate Automaton Forces, you should activate Portable Hellbombs continuously to kill Terminids while they're spawning underground.
Patch: 1.003.000
Effect: duplicates any stratagem as you throw them.
Main objective: destroy a given number of Illuminate warp ships, up to 50.
Ideal multiplayer squad size: 4.
Speedy strat: use the following stratagems to destroy the warp ships before they land:
Alternatively, you can load in patch 1.003.000 and use the stratagem duping glitch.
Patch: 1.003.000
Effect: duplicates any stratagem as you throw them.
MuxaRez and Anthony-chips for the strategy of multiplying kills with the Portable Hellbomb and Seeker grenades.
Canis for the host desync strat on Eradicate missions, the fast rocket launch strategy on Defend Evacuation Site, the Portable Hellbomb duping and Predator Strain strategy on Eradicate Terminid Swarm.
Canis, Walloper, Squid and Monke for the Repel Invasion Fleet loadout strategy.